AI Insights · Timothy · April 2023
Top 5 Sandbox Games in South Africa Q1 2023
Discover the performance of the top 5 sandbox games in South Africa during Q1 2023, including insights on downloads, revenue, and active users.
In Q1 2023, the top 5 sandbox games on a unified platform in South Africa exhibited varying trends in downloads, revenue, and active users. Below, we delve into the performance of each game, based on data from Sensor Tower.
Roblox saw a decline in weekly revenue from $110K at the end of December to around $52K by the end of January. However, by late March, revenue rebounded to approximately $77K. Weekly downloads peaked at nearly 19K in late December, dipped to about 11K in mid-February, and then rose again to 17.9K by the end of March. Active users remained relatively steady, fluctuating between 425K and 453K throughout the quarter.
For Mini Block Craft, weekly downloads started at 13K in late December and saw a decrease to around 3.9K in late February. A recovery was observed in March, with downloads reaching 10.1K by the end of the month. Active users followed a similar trend, beginning at 51K, dropping to 26.6K in late February, and then climbing back up to 42.4K by the end of March.
Craftsman: Building Craft experienced an increase in weekly downloads from 5.3K at the end of December to a high of 9.3K in early February. Downloads subsequently decreased to 4.5K in early March but ended the quarter at 7.9K. Active users showed a steady rise from 53.7K in late December to 61K in early February, fluctuating slightly but maintaining around 58.9K by the end of March.
Block Crazy Robo World started Q1 with 6.2K weekly downloads, peaking at 12K in early January. Downloads then decreased to 3.5K in late February but increased again to 9.3K by the end of March. Active users initially rose from 24K in late December to 32K in early January, then saw a dip to 18K in late February before climbing back to 28K by the end of March.
Lastly, Block Craft 3D: Building Game had weekly downloads of 8.8K in late December, which decreased to 2.4K by late January. The numbers improved again by March, reaching 7.4K. Active users mirrored this trend, starting at 44.4K, dipping to 27.7K in late January, and then rising to 39.3K by the end of March. Weekly revenue remained relatively low, fluctuating around $75 to $229 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.